Headless UI — Completely Unstyled, Fully Accessible UI Components

Headless UI provides a nice set of bare bones React/Vue components — Menu (Dropdown), Listbox (Select), Switch (Toggle), Dialog (Modal), etc. — for us to use in our UIs. Completely unstyled, fully accessible UI components, designed to integrate beautifully with Tailwind CSS. In case you’re no fan of Tailwind, don’t let the “with Tailwind CSS” …

The new responsive: Web design in a component-driven world

In this session from Google I/O 2021, Una Kravets talks about “the new responsive”, short for being responsive to the user, container, and form-factor (text-version available via link below): The web community is entering into a new era of responsive design and shifting our perspectives on what it means. With user preference queries, container queries, …

Reset React Native Cache (Watchman Cache, Bundler Cache, Build Artifacts, etc) with react-native-clean-project

I used to drag a little shell script around between each React Native project that cleaned out various cache directories (Watchman Cache, Bundler Cache, Build Artifacts, Yarn Cache, etc.) for me. A better alternative is the react-native-clean-project you can use. Cleans your React Native project by purging caches and modules, and reinstalling them again. Installation …

Rethinking JavaScript Infrastructure

Christoph Nakazawa, former Engineering Management at Facebook and now Front End Engineer at Stripe, is writing a series about JavaScript infrastructure. In this second part of this still in progress series he digs into eliminating the ongoing need for installing dependencies from the development iteration cycle. I provide recommendations that I personally implemented and have …

Konva.js — HTML5 Canvas JavaScript framework

For all your working-with-layers-on-<canvas> needs: Konva is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more. You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other …