Why Game Developers Should Care about HTML5

I’m at Lahti University of Applied Sciences (Finland) right now for the “International iWeek”, organized by the Faculty of Technology. Today I gave two sessions entitled “Why Game Developers Should Care about HTML5”, a reprise of a talk I first did back in 2013. You can check out the slides embedded below. Slides with presenter […]

Isomer – An isometric graphics library for HTML5 canvas

var Shape = Isomer.Shape; var Point = Isomer.Point; iso.add([ Shape.Prism(Point.ORIGIN, 3, 3, 1), Shape.Pyramid(new Point(0, 0, 1)), Shape.Pyramid(new Point(0, 2, 1)), Shape.Pyramid(new Point(2, 0, 1)), Shape.Pyramid(new Point(2, 2, 1)) ]); Did somebody out there recreate Monument Valley using this yet? Isomer →

Export Flash Pro CC to HTML5 Canvas

With its latest update, Flash Professional CC empowers the open web ecosystem by providing native support for HTML5. You can now natively author and publish HTML5 Canvas content from within Flash Pro. Powered by CreateJS. Also comes with a AS3 to JS converter. Adobe Flash CC: What’s New → Flash Professional Help: Creating and publishing […]

Why Game Developers Should Care About HTML5

Slides (with notes) of a talk I gave at the SEGAN Conference in Tallinn, Estonia a few weeks ago. The talk consisted of two parts: the actual talk, and a demonstration. The talk was handled by me, the demonstration by my colleague Rogier. These slides are not available anymore. Please see this updated version of […]

Pusher — HTML5 WebSocket Powered Realtime Messaging Service

Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality to web and mobile apps It’s as easy as subscribing to a channel: var channel = pusher.subscribe(‘my-channel’); channel.bind(‘my-event’, function(data) { alert(‘Received my-event with message: ‘ + data.message); }); and pushing messages to it: pusher.trigger(‘my-channel’, ‘my-event’, { "message": "hello world" } ); […]