var Shape = Isomer.Shape; var Point = Isomer.Point; iso.add([ Shape.Prism(Point.ORIGIN, 3, 3, 1), Shape.Pyramid(new Point(0, 0, 1)), Shape.Pyramid(new Point(0, 2, 1)), Shape.Pyramid(new Point(2, 0, 1)), Shape.Pyramid(new Point(2, 2, 1)) ]); Did somebody out there recreate Monument Valley using this yet? Isomer →