var Shape = Isomer.Shape;
var Point = Isomer.Point;
iso.add([
Shape.Prism(Point.ORIGIN, 3, 3, 1),
Shape.Pyramid(new Point(0, 0, 1)),
Shape.Pyramid(new Point(0, 2, 1)),
Shape.Pyramid(new Point(2, 0, 1)),
Shape.Pyramid(new Point(2, 2, 1))
]);
Did somebody out there recreate Monument Valley using this yet?