Unreal Engine 5

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Whether you’re a gamer or not, I think we can all agree that this is very impressive stuff! 🤯

Why Game Developers Should Care about HTML5

I’m at Lahti University of Applied Sciences (Finland) right now for the “International iWeek”, organized by the Faculty of Technology.

Today I gave two sessions entitled “Why Game Developers Should Care about HTML5”, a reprise of a talk I first did back in 2013. You can check out the slides embedded below.

Slides with presenter notes – which might be a better option if you didn’t attend the talk – are also available.

PlayCanvas – WebGL 3D game engine with online toolset.

playcanvas

The PlayCanvas Engine is a JavaScript library engineered specifically for building video games. It implements all of the major components that you need to write high quality games:

  • Graphics: model loading, per-pixel lighting, shadow mapping, post effects
  • Physics: rigid body simulation, ray casting, joints, trigger volumes, vehicles
  • Animation: keyframing, skeletal blending, skinning
  • Audio engine: 2D and 3D audio sources
  • Input devices: mouse, keyboard, touch and gamepad support
  • Entity-component system: high level game object management

Comes with an in-browser editor to build your games and can also host your projects:

play-canvas-engine

PlayCanvas →
PlayCanvas Engine Source (GitHub) →

How In-app Purchases Have Destroyed The Industry

The modern-day Dungeon Keeper is not even a game. It’s just a socially engineered scam. And since people don’t remember what real gaming was like in the 90s, they are giving it the highest rating in the app store.

Just compare the video above to the original, reviewed by the same author.

It’s a worrying trend indeed. Take the game Clumsy Ninja for example, where the gameplay is crippled by overlays requesting you to spend, spend, spend. My 4 year old son likes the ninja, yet the overlays puzzle him.

How In-app Purchases Have Destroyed The Industry →

(via mrtnkl)

Why Game Developers Should Care About HTML5

Slides (with notes) of a talk I gave at the SEGAN Conference in Tallinn, Estonia a few weeks ago. The talk consisted of two parts: the actual talk, and a demonstration. The talk was handled by me, the demonstration by my colleague Rogier.

These slides are not available anymore. Please see this updated version of the slides

SEGAN is a European project in which I’m involved through the technical university I teach at.

The reality of head-mounted displays

I’m concerned about two things: one, that audiences who have never been exposed to VR or HMDs have unrealistic expectations and will be disappointed when they see the real thing; two, that software ported from the desktop world will carry over baggage from that world that will lead to a sub-optimal experience.

Watch the video. Worth your time.

The reality of head-mounted displays →

(via @davelens)