Tag Archives: games
I’m at Lahti University of Applied Sciences (Finland) right now for the “International iWeek”, organized by the Faculty of Technology. Today I gave two sessions entitled “Why Game Developers Should Care about HTML5”, a reprise of a talk I first … Continue reading
How does Super Mario Bros teach you to play purely through level design? Game Designer Dan “OtherDan” Emmons breaks down the mechanics and offers a lesson in game design techniques. Whatever you do: you’ll get the mushroom.
Slides (with notes) of a talk I gave at the SEGAN Conference in Tallinn, Estonia a few weeks ago. The talk consisted of two parts: the actual talk, and a demonstration. The talk was handled by me, the demonstration by … Continue reading
New IllumiRoom video. Really neat! (via ▼)
I’m concerned about two things: one, that audiences who have never been exposed to VR or HMDs have unrealistic expectations and will be disappointed when they see the real thing; two, that software ported from the desktop world will carry … Continue reading
The genius part of it is that it’s just the actual Steam Client running in fullscreen mode. No extra set-top box required, just attach your existing pc onto the big screen. Big Picture →
Wow. Just wow!