Tag Archives: xcode

Fixing iTunes Connect “ERROR ITMS-90717” with ImageMagick

When recently publishing an app to the App Store (or at least trying to get it published back then), I couldn’t upload the app via the Application Loader. I got back ERROR ITMS-90717 “Invalid App Store Icon. The App Store … Continue reading

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XCode 9.0: Fixing a Slow/Unresponsive iOS Simulator

Whilst initially implementing react-native-maps into a project I noticed that the iOS Simulator didn’t quite like it. Whenever the Mapview was visible on the screen, the Simulator was maxing out on something. Turns out the OpenGLES.framework that comes with XCode … Continue reading

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ionic/cordova emulate vs. Xcode 7

After the App Store automatically updated Xcode to version 7 (without me actually wanting this for now, but hey …) running ionic emulate ios -c -l would not do much anymore: The app would launch but get stuck at the … Continue reading

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XCode: Quick Look for UIViews

Xcode 5.0 introduced an interesting new feature: Quick Look for variables. Basically, it lets you inspect variables and their contents in a graphical way. Xcode 5.1 improves the feature even further with the addition of debugQuickLookObject. This method allows you … Continue reading

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CocoaPods Tech Talk Video

Great tech talk by the folks over at Ray Wenderlich on CocaoPods, the dependency manager for Objective-C. Be sure to click through on the link below as the original article contains a truckload of useful links. CocoaPods Tech Talk Video … Continue reading

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Building Facebook Home with Quartz Composer

Collection of videos introducing one to “programming” with Quartz Composer. Next up: part 2, part 3, part 4, and part 5 Via ★

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iPhone Simulator: The simulated application quit

Fresh OS X install, fresh XCode install, and starting the iPhone Simulator (without launching any custom app) quits at start-up and spits out a “The simulated application quit” error dialog. Turns out the Asepsis feature from TotalFinder (the feature which … Continue reading

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