Those who believe that the floppy cannot represent saving a document because nobody uses real floppy disks anymore miss an important point: while symbols initially piggyback on the meaning we assigned to a material object in order to stand in for something more abstract, once a symbol is used often enough, the symbol itself is […]
Montage of the user interfaces appearing in Oblivion Related: Oblivion 2013 Extensive Behind the Scenes Inside Look →
Discovery of the day: When you open a link from Gmail 2.0 in Chrome for iOS, the Chrome back button changes to Gmail allowing one to jump back to the Gmail app. There’s even a site dedicated to details like this: Little Big Details →
I noticed today that the reflection on the metallic sliders in the iPod app actually change as you tilt the phone from side to side. I wonder how many weeks a few developers spent on this before getting it perfectly right.
Windows UI Desktop Concept based upon Microsoft’s Metro style. Looks nice! Windows Desktop UI Concept →
Say hello to the Head-Up Display, or HUD, which will ultimately replace menus in Unity applications. Here’s what we hope you’ll see in 12.04 when you invoke the HUD from any standard Ubuntu app that supports the global menu. To me, this seems: good to keyboarders like me (I’m a fan of QuickSilver/Alfred, shortcuts, etc.) […]
Although starting a prototype on a computer is sometimes easier, it’s not the best way to visually problem-solve. When you need to ideate website layouts or mobile applications or to storyboard workflows and context scenarios, sketching is much more efficient. It keeps you from getting caught up in the technology, and instead focuses you on […]
Two years ago I wrote about Fitts’ Law vs. iTunes/Safari describing the lack of the upperleft and upperright pixels in the Windows distribution of Safari. The lack of those two pixels resulted in some really odd behavior (the upper right corner for example didn’t trigger the close button, as you clicked *through it*, hitting the […]