The Messy Art Of UX Sketching

Although starting a prototype on a computer is sometimes easier, it’s not the best way to visually problem-solve. When you need to ideate website layouts or mobile applications or to storyboard workflows and context scenarios, sketching is much more efficient. It keeps you from getting caught up in the technology, and instead focuses you on […]

Fitts’ Law vs. Apple on Windows, continued, again

Two years ago I wrote about Fitts’ Law vs. iTunes/Safari describing the lack of the upperleft and upperright pixels in the Windows distribution of Safari. The lack of those two pixels resulted in some really odd behavior (the upper right corner for example didn’t trigger the close button, as you clicked *through it*, hitting the […]