The fifth season of Game of Thrones starts on Sunday. The last time you saw any of these characters was a year ago. What were they up to? Here’s a quick tour of the map and character locations Of course: huge spoiler alert if you haven’t seen the first four seasons yet.
Author Archives: Bramus!
WipEout WebGL Model Viewer
The track itself is stored in several distinct files. The most interesting of which are TRACK.TRV, containing raw vertices, and TRACK.TRF containing the track faces as quads of 4 index pointers into the vertices. Pretty straight forward. Reverse Engineering WipEout → WipEout Model Viewer, A WebGL Expiriment →
The Ingenious Design of the Aluminum Beverage Can
Mobile Development with a #devops mindset
Kick-ass presentation which Patrick Debois – the one and only – gave as a lecture to my students Web & Mobile Development. In the presentation he reflects on a recent high profile mobile app Small Town Heroes, the company he works at, launched: This presentation shows how you can improve your mobile development cycle when …
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SQL joins are not difficult
Volvo LifePaint
Textures.js – SVG patterns for Data Visualization
Textures are useful for the selective perception of different categories var svg = d3.select(“#example”) .append(“svg”); var t = textures.lines() .thicker(); svg.call(t); svg.append(“circle”) .style(“fill”, t.url()); A multitude of predefined styles is available. It’s also possible to define your own styles. Textures.js →
ES6 ES2015 Arrow Functions and this
Why you’d want to use arrow functions (next to them being shorter to type): Arrow functions will maintain the this value of the enclosing context Yes, this will work just fine: function Wilto() { this.age = 32; setInterval(() => { this.age++; console.log( “I am now ” + this.age + ” years old”); }, 3000 ); …
Space.js – HTML-driven narrative 3D-scrolling
For our messages to communicate across efficiently, we need to create a powerful connection between the user and our medium. Today we are going to explore a new way of presenting stories on the web. And for this I’ve created an open-source and free to use JavaScript library i call space.js. It’s basically parallax technologies …
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