The track itself is stored in several distinct files. The most interesting of which are TRACK.TRV, containing raw vertices, and TRACK.TRF containing the track faces as quads of 4 index pointers into the vertices. Pretty straight forward.
Reverse Engineering WipEout →
WipEout Model Viewer, A WebGL Expiriment →
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Bram.us is the technical/geeky weblog of Bram Van Damme (nicknamed Bramus!), a 34 year old geezer from Vinkt (Belgium).
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