Color in UI Design: A (Practical) Framework

Erik D. Kennedy goes into detail on how to pick color variations for your designs: Element states for example are variations on a single color, let’s take “blue”. The result isn’t best described as “a palette of 3 blues”. It’s one blue with variations. But this begs the question: how do you actually modify a […]

Using science to make truly tappable user interfaces

Since the average human finger pad is 10 to 14mm — and the average fingertip is 8mm to 10mm we can pretty easily define a range for what constitutes a “truly tappable UI:” A truly tappable UI is built with elements that are at minimum around 10mm, with the optimum touch element size around 13mm. […]

The bold beauty of content prototypes

Thomas Byttebier, after having joined a digital team at Base a while ago: It’s been a crazy six months. And in all honesty: I struggled. I struggled with process. I struggled with communication. I struggled with clients. Front end was too far from design and content only arrived when a project was nearly live. As […]

Famous Artworks Ruined By Clients Who Think They Know Better

Designers often have to compromise with their clients, but sometimes it’s just too much. Inspired by a tweet and born out of frustration at client demands, Paris agency Graphéine decided to show what would happen if famous artworks were given to clients. “Make the logo bigger!”; “But my wife likes red.”; “That blue is not […]