Color in UI Design: A (Practical) Framework

Erik D. Kennedy goes into detail on how to pick color variations for your designs: Element states for example are variations on a single color, let’s take “blue”. The result isn’t best described as “a palette of 3 blues”. It’s one blue with variations. But this begs the question: how do you actually modify a […]

Using science to make truly tappable user interfaces

Since the average human finger pad is 10 to 14mm — and the average fingertip is 8mm to 10mm we can pretty easily define a range for what constitutes a “truly tappable UI:” A truly tappable UI is built with elements that are at minimum around 10mm, with the optimum touch element size around 13mm. […]

The bold beauty of content prototypes

Thomas Byttebier, after having joined a digital team at Base a while ago: It’s been a crazy six months. And in all honesty: I struggled. I struggled with process. I struggled with communication. I struggled with clients. Front end was too far from design and content only arrived when a project was nearly live. As […]

Famous Artworks Ruined By Clients Who Think They Know Better

Designers often have to compromise with their clients, but sometimes it’s just too much. Inspired by a tweet and born out of frustration at client demands, Paris agency Graphéine decided to show what would happen if famous artworks were given to clients. “Make the logo bigger!”; “But my wife likes red.”; “That blue is not […]

Stress test your design with forceFeed.js

Fun script by Heydon Pickering, whom you might know from the lobotmized owl selector, and quantity queries with CSS. Static mockups are liars. They only show the designer’s content. The forceFeed.js script is designed to help you test your design’s tolerance for variable, dynamic content. A tiny script that “force feeds” HTML elements with random […]