Yesenia Perez-Cruz is a design director at Vox Media (which you might know from their brands The Verge, Polygon, etc.). In “Building Flexible Design Systems” she does a deep dive on creating flexible design systems:
This article is a quick summary of a basic design course. It addresses a simple question: How do you design interactive systems that are easy to understand? Well, it all comes down to two things: structure and process.
Next to the content itself, I especially love the (animated) visuals created for this article.
It’s been a crazy six months. And in all honesty: I struggled. I struggled with process. I struggled with communication. I struggled with clients. Front end was too far from design and content only arrived when a project was nearly live.
As a result, I shipped products lacking vision, and on top of that, I shipped too late.
The culprit: the lack of real data during the design process. So he decided to introduce a few changes in the design process. Content First being one of them, of course.
Designers often have to compromise with their clients, but sometimes it’s just too much. Inspired by a tweet and born out of frustration at client demands, Paris agency Graphéine decided to show what would happen if famous artworks were given to clients.
“Make the logo bigger!”; “But my wife likes red.”; “That blue is not blue enough!”; “I’ve heard kids are on the Snapchat nowadays.”; …