How to design clarity in 3 steps

This article is a quick summary of a basic design course. It addresses a simple question: How do you design interactive systems that are easy to understand? Well, it all comes down to two things: structure and process.

Next to the content itself, I especially love the (animated) visuals created for this article.

Now I get it! How to design clarity in 3 steps →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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