In the beginning of this month of September, the new Chrome Core UI redesign, or so called “Chrome MD” (for Material design), rolled out on Windows as part of our 53rd update. It is the last step of a three phase deployment of the new design,which started in 51 with Chrome OS and Linux, followed by macOS in 52. Windows is the culmination of that process and while Chrome is never finished, it felt to me like the right time to take a look back and reflect on this process that almost took 2 years, hopefully delivering some details and experiences that might be useful to you.
Extensive and detailed write-up. Be sure to read the “Lessons learned” closing note too.
Static mockups are liars. They only show the designer’s content.
The forceFeed.js script is designed to help you test your design’s tolerance for variable, dynamic content. A tiny script that “force feeds” HTML elements with random text content within specified parameters. Set up, keep refreshing your browser until something breaks, then fix the design.
Define the kind of text you want to appear using data-forcefeed attributes, and keep on hitting refresh until your design breaks.
<h3 class="name" data-forcefeed="words|2"></h3>
<p class="description" data-forcefeed="sentences|3|6">This will be overridden</p>
A design system should not simply be a collection of user interface components along with some design theory. It should demonstrate how design patterns have been applied in real products and document how other teams have extended patterns for specific use cases. Our goal with this design system is to enable product teams to focus their efforts on the solving for new customer needs, and enable them to share those solutions with the rest of the company.
Their system is a tad different from, yet relates to, Brad Frost’s Atomic Design:
The hierarchy used, when compared to Atomic Design, in GE’s system is inverted:
Presenting Atomic Design in this way works well when trying to educate someone on how the levels of the hierarchy build upon themselves, however we have found that it may not be the best way to actually engage with the design system.
In the following article we’ll outline the beginnings of the project, some of the challenges we encountered and ultimately what we learned from the process of redesigning Ryanair’s boarding pass.
Difference between this redesign and many of the Dribble shots that can be found online is that this one was actually tested early on, and is satisfying both client and business requirements. You’ll – for example – see that the barcode on the final design was altered from the proposed QR Code (as shown above) to a 2D barcode because that’s just how airports want them to be.
Roman Mars is obsessed with flags — and after you watch this talk, you might be, too. In this surprising and hilarious talk about vexillology — the study of flags — Mars reveals the five basic principles of flag design and shows why he believes they can be applied to just about anything.
When designing user interfaces, the same rule of thumb applies: never start designing anything until you deeply understand the problem at hand. Go back to research, talk to real users. Be that 3-year old kid again that answers every answer with another ‘why?’ until all conversations ultimately end at the beginning of the universe.