GE’s Predix Design System

Jeff Crossman, Product Designer at GEDesign: A design system should not simply be a collection of user interface components along with some design theory. It should demonstrate how design patterns have been applied in real products and document how other teams have extended patterns for specific use cases. Our goal with this design system is […]

 Designing Ryanair’s Boarding Pass

In the following article we’ll outline the beginnings of the project, some of the challenges we encountered and ultimately what we learned from the process of redesigning Ryanair’s boarding pass. Difference between this redesign and many of the Dribble shots that can be found online is that this one was actually tested early on, and […]

The Worst-Designed Thing You’ve Never Noticed

Roman Mars is obsessed with flags — and after you watch this talk, you might be, too. In this surprising and hilarious talk about vexillology — the study of flags — Mars reveals the five basic principles of flag design and shows why he believes they can be applied to just about anything. Worth your […]

Design for the bigger problem

Great stuff by my friend Thomas Byttebier: When designing user interfaces, the same rule of thumb applies: never start designing anything until you deeply understand the problem at hand. Go back to research, talk to real users. Be that 3-year old kid again that answers every answer with another ‘why?’ until all conversations ultimately end […]