Now this is how you promote your single: using a neat WebGL/AudioContext experiment.
PlayCanvas – WebGL 3D game engine with online toolset.
The PlayCanvas Engine is a JavaScript library engineered specifically for building video games. It implements all of the major components that you need to write high quality games:
- Graphics: model loading, per-pixel lighting, shadow mapping, post effects
- Physics: rigid body simulation, ray casting, joints, trigger volumes, vehicles
- Animation: keyframing, skeletal blending, skinning
- Audio engine: 2D and 3D audio sources
- Input devices: mouse, keyboard, touch and gamepad support
- Entity-component system: high level game object management
Comes with an in-browser editor to build your games and can also host your projects:
Unnumbered Sparks
Unnumbered Sparks is a monumental interactive sculpture in the sky. Choreographed by visitors in real time through their mobile devices, at night the sculpture became a crowd-controlled visual artwork on a giant, floating canvas.
Built using Chrome; Powered by Go, WebGL, WebSockets, Web Audio, and Polymer:
Truly impressive.
Urban Jungle Street View
This experiment is using an undocumented part of Street View, the depth data. With that a depth map and a normal map are generated, which can be used in the shaders and to plot geometry and sprites in (almost) the correct position in 3d space.
Welcome to the jungle!
ViziCities pre-release
The aforementioned ViziCities, the 3D city and data visualisation platform, is now open source. Early build available at GitHub. Demo also available (click to drag, SHIFT+click to rotate). Neat, really neat!
Graffiti General
Graffiti General is an immersive WebGL plunge into an abandoned building near Paris and the countless graffiti works that it enshrines.
On the eve of it’s restoration, the memory of the building in its current state is preserved and accessible to everybody.
Graffiti General was made possible thanks to a combination of the very latest technologies: WebGL and ThreeJS on a HTML5 page.
20 000 M2 were thus 3D modelled and 5200 photos, the greatest amount of textures ever used, were colour corrected and integrated into the 3D model.
Particles!
Project 2^19 points onto a texture, calculate blur, use the gradients to update the particle positions, mumble a magic spell and you get a beautiful shader / WebGL powered effect
Coupled Turing pattern and particle projection feedback →
(via CreativeJS)
Star Canvas
Leap Motion + Stars + WebGL + Canvas + Audio + …
HelloRun
Voodoo – A Next Generation Internet
Voodoo is a new Javascript framework that lets you easily mix 2D and 3D content together on the same page. See for yourself!
Also used in the redesigned acko.net.