Project 2^19 points onto a texture, calculate blur, use the gradients to update the particle positions, mumble a magic spell and you get a beautiful shader / WebGL powered effect
Coupled Turing pattern and particle projection feedback →
Published by Bramus!
Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)