Pose Animator – Animate SVG Illustrations using your Camera

This is crazy: Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters. Built on top of PoseNet to track the body’s pose, and the aforementioned […]

Realtime Face and Hand Tracking in the browser with TensorFlow

The MediaPipe and Tensorflow.js teams have released facemesh and handpose: The facemesh package infers approximate 3D facial surface geometry from an image or video stream, requiring only a single camera input without the need for a depth sensor. This geometry locates features such as the eyes, nose, and lips within the face, including details such […]

How ads follow you around the internet

A video-version of How tracking pixels work by Vox: In this video, we explain how cookies work and what you should know about how they’re being used. And we get a little help from the man who invented them. Spot on “Finding Dory” analogy. One thing where they do go off a bit is that […]

GravitySpace

GravitySpace is a new approach to tracking people and objects indoors. Unlike traditional solutions based on cameras, GravitySpace reconstructs scene data from a pressure-sensing floor. While the floor is limited to sensing objects in direct contact with the ground, GravitySpace reconstructs contents above the ground by first identifying objects based on their texture and then […]