Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters.
The MediaPipe and Tensorflow.js teams have released facemesh and handpose:
The facemesh package infers approximate 3D facial surface geometry from an image or video stream, requiring only a single camera input without the need for a depth sensor. This geometry locates features such as the eyes, nose, and lips within the face, including details such as lip contours and the facial silhouette.
The handpose package detects hands in an input image or video stream, and returns twenty-one 3-dimensional landmarks locating features within each hand. Such landmarks include the locations of each finger joint and the palm.
Once you have one of the packages installed, it’s really easy to use. Here’s an example using facemesh:
import * as facemesh from '@tensorflow-models/facemesh;
// Load the MediaPipe facemesh model assets.
const model = await facemesh.load();
// Pass in a video stream to the model to obtain
// an array of detected faces from the MediaPipe graph.
const video = document.querySelector("video");
const faces = await model.estimateFaces(video);
// Each face object contains a `scaledMesh` property,
// which is an array of 468 landmarks.
faces.forEach(face => console.log(face.scaledMesh));