Graffiti General


Graffiti General is an immersive WebGL plunge into an abandoned building near Paris and the countless graffiti works that it enshrines.

On the eve of it’s restoration, the memory of the building in its current state is preserved and accessible to everybody.

Graffiti General was made possible thanks to a combination of the very latest technologies: WebGL and ThreeJS on a HTML5 page.
20 000 M2 were thus 3D modelled and 5200 photos, the greatest amount of textures ever used, were colour corrected and integrated into the 3D model.

Graffiti General →

3D Sound from ordinary laptop speakers

Edgar Choueiri, a professor of mechanical and aerospace engineering at Princeton University, has developed a way to play true three-dimensional sound recordings over regular loudspeakers, such as those found in televisions and computer laptops.

The filter is designed to work with loudspeakers – not headphones – and can be experienced through standard computer speakers. (Make sure the right and left speakers are on the correct sides.)

Dated 2010; I wonder why we haven’t heard more of this technology.

Google Maps “Map Dive” Demo

Very cool demo shown at Google I/O:

Basically it’s just Chrome showing Google Maps (rotated via CSS3) and WebGL (via three.js). Input is not done via a Kinect, but by means of a ASUS Xtion 3D (just like the Kinect ;))

Google I/O 2013: Inside “Map Dive” →