Huzzah! bramus_cssextras 0.5.0 has been released! No new features have been added, yet this version differs a lot from the previously released versions of bramus_cssextras: Under the hood bramus_cssextras has been totally rewritten to make it TinyMCE 3.0 compatible.
Tonight I’ve been working on bramus_cssextras 0.5.0, a rewrite of bramus_cssextras which will make bramus_cssextras compatible with TinyMCE 3.0. The update isn’t finished yet (neither is Tiny3 :P), but it’s shaping up nicely thanks to the extensive articles found on the TinyMCE Wiki. If you’re planning on writing some TinyMCE 3.0 plugins yourself, I suggest […]
I seem to be in a development mood today. After having released bramus_cssextras 0.4.1 earlier today I load upon thee a new version of flashLightBoxInjector, bumping it to version 1.2. Not much has changed since the previous version (1.1), except for the addition of a prependElement function and the addition of a new ass-kicking “Flash […]
bramus_cssextras has made it to version 0.4.1! This version holds one major bugfix where bramus_cssextras wasn’t able to load multiple CSS files set through content_css (Thanks to Martin for notifying me!) and a minor improvement so that classes applicable on an element are only shown once in the dropdown even if they’re specified multiple times […]
At work (I switched fulltime jobs a little while ago, remember?) we use MCFileManager and MCImageManager as the file- and imagemanager for TinyMCE. The former – quite obviously – handles files and the latter images … but what about media (flash, quicktime, etc.)? At work MCImageManager popped up for managing media, yet we wanted MCFileManager […]
bramus_cssextras has made it to version 0.4.0! As announced, changes in this release are a tiny bugfix and autogeneration of the bramus_cssextras_classesstring and bramus_cssextras_idsstring (by loading in the specified content_css file over XHR (Ajax) and then lettings some regexes run over its content), making the hardest part of installing/configuring bramus_cssextras obsolete! How’s that for user […]