Category Archives: Elsewhere

V8 internals for JavaScript developers: Arrays

This presentation demonstrates how learning just a little bit about JavaScript engine internals can help you improve the run-time performance of your JavaScript code — not just in V8 specifically, but across all JavaScript engines! A written version is also … Continue reading

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The tip of an iceberg

Look closely … 😢 By Jorge Gamboa (via Artists.Without.Borders)

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The Making of ”Welcome Home” by Spike Jonze

I really enjoyed Apple’s “Welcome Home” ad for the HomePod, directed by Spike Jonze: Over at AdWeek there’s a behind the scenes video available showing how they made it: In particular, we get immersed in the choreography and the production … Continue reading

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The Broccoli Tree: A Parable

Patrik Svedberg had been taking photos of a particular and unique tree which he named “The Broccoli Tree”. He posted the photos on an Instagram account dedicated to the tree. And then one day, he noticed something was wrong with … Continue reading

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Convert SVG to JSX with SVGR

Ooh, this one’s handy. Paste in (no drag and drop unfortunately) the contents of an SVG file and out comes the JSX code for immediate use within your React project. SVGR also simplifies your SVG using SVGO (which is also … Continue reading

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Subsetting web fonts with glyphhanger

glyphhanger is a great tool to work with web fonts, developed by the folks at Filament Group. It serves two goals: It shows what unicode-ranges are used on a web page: # local and remote URLs $ glyphhanger ./test.html $ … Continue reading

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Fancy Words and Big Concepts

Reminds me of a few meetings/conversations I recently had 🙃 More quotes by Naval in this post: Navalism.

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A New View of the Moon

Wylie Overstreet and Alex Gorosh took a telescope around the streets of LA and invited people to look at the Moon through it. Watching people’s reactions to seeing such a closeup view of the Moon with their own eyes, perhaps … Continue reading

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Rough.js – Create SVGs with a hand-drawn, sketchy, appearance

Rough.js is a light weight (~8k), Canvas based library that lets you draw in a sketchy, hand-drawn-like, style. The library defines primitives to draw lines, curves, arcs, polygons, circles, and ellipses. It also supports drawing SVG paths. To get started … Continue reading

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Geometric cover replication with CSS Grid, clip-path, and writing-mode

This one was fun dissecting: Geometric cover replication with CSS Grid, clip-path, and writing-mode →

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