A talk by Nickolas Means, as recorded at Fronteers 2018 (which I attended). On July 19, 1989, United Airlines Flight 232 was en route to Chicago when a mechanical failure caused the plane to become all but uncontrollable. In this unsurvivable situation, the flight crew saved more than half of those onboard. How did they […]
Recoil is the State Management Library for React they use at Facebook. Recoil lets you create a data-flow graph that flows from atoms (shared state) through selectors (pure functions) and down into your React components. Atoms are units of state that components can subscribe to. Selectors transform this state either synchronously or asynchronously Best to […]
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Whether you’re a gamer or not, I think we can all agree that this is very impressive stuff! 🤯
And now you’ll also know why they have a tiny black square on their necks:
Johnny Harris, whom you might know from the Vox Borders series, on how we can possibly measure the distance to things a quadrillion km away.
TIL: Boids Algorithm. And yes, that’s implemented using <canvas>
In his book Arcade Game Typography designer Toshi Omagari breaks down the evolution, design, and history of arcade game fonts. In this video from the Vox by Design series he’s interviewed and asked about his favorite 8-bit fonts. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible […]
Back in 2012 at dotJS – which I attended – Brian Leroux gave his talk WTFJS. Somehow the video of that talk got recommended on YouTube to me. It was fun watching this again 🙂 Gotta love coercion 😍 Also: Wat?