An introduction to WebGL, on Dev.Opera: This is the first in our series of articles about WebGL. The objective of this series is to provide the information and resources you’ll need to get started learning WebGL. In this piece, we will discuss how WebGL works, what you need to create WebGL applications, and what a …
Author Archives: Bramus!
Siri, Open the pod bay doors
A conversation with Siri. Reference to 2001: A Space Odyssey at 5:30 (original here): Also see Gruber’s time with the iPhone4 and Siri. By the looks of it your speech is sent to a translation/recognition service and the result then returned you, just as Google App does. Gruber also notes that this may be one …
Endless Forest
Kern Type, The Kerning Game
CSS Shaders
CSS shaders “define a filter effects extensibility mechanism and provide rich, easily animated visual effects to all HTML5 content.” They work particularly well with CSS animations and CSS transitions, but they even work on video & SVG animations. Introducing CSS Shaders: Cinematic effects for the web →
Photoshop Image Deblurring sneak
Mari0 lasers update
En Masse
Montreal-based art initiative EN MASSE is best described as an ongoing exercise in irreverent, improvised collaborative drawing — a boundary-blurring cocktail of high and lowbrow culture, pop imagery fragmented like shattered glass in a spontaneous, multi-genre, black-on-white collision. Very fluid execution and really nice results. Quite digging it. EN MASSE →
Here’s to the crazy one.
Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently. They’re not fond of rules. And they have no respect for the status quo. You can quote them, disagree with them, glorify or vilify them. About the only thing you can’t …