Here’s a little sideproject I’ve been spending my tokens on: https://gtajs.wtf/
It’s a reimplementation of the 1997 Grand Theft Auto engine in JavaScript and WebGL.
A rather geeky/technical weblog, est. 2001, by Bramus
Here’s a little sideproject I’ve been spending my tokens on: https://gtajs.wtf/
It’s a reimplementation of the 1997 Grand Theft Auto engine in JavaScript and WebGL.
Interesting read on how GTA Online player t0st got elbow deep into disassembling GTA Online to fix its poor loading times. After taking a minute to load the common resources used for both story and online modes (which is near on par with high-end PCs) GTA decides to max out a single core on my …
Continue reading “How I cut GTA Online loading times by 70%”
Rockstar Games is about to unleash GTA V, the latest installment in its multimillion-selling Grand Theft Auto series. But before the hype, Hollywood voice actors and three dimensions was the game that started it all in 1997. Unloved, hugely delayed and plagued by bugs, GTA almost didn’t see the light of day. This is the …
Before you get too overly excited by the title, no this isn’t a full recreation of the 1997 DMA classic. Instead it’s a WebGL tech demo put together by Niklas von Hertzen as an experiment, to test out the creation and performance of large static environments. It works by loading in the original GTA map …