The making of Grand Theft Auto

Rockstar Games is about to unleash GTA V, the latest installment in its multimillion-selling Grand Theft Auto series. But before the hype, Hollywood voice actors and three dimensions was the game that started it all in 1997. Unloved, hugely delayed and plagued by bugs, GTA almost didn’t see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution

Oh the memories! I was 13 when this game was released; and fooled around with it quite a lot (some remainder can be found here) — remember Junction25, M1, Cops, and GTA Cars? I surely do!

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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