People are alive — they behave and respond. Creations within the computer can also live, behave, and respond… if they are allowed to. The message of this talk is that computer-based art tools should embrace both forms of life — artists behaving through real-time performance, and art behaving through real-time simulation. Everything we draw should be alive by default.
I found parts 2 and 3 of the video to be the most interesting.
Best read I had in a while. The examples and solutions he gives are once again brilliant!