Key data structures and their roles in RenderingNG

Digging deeper into Chromium’s RenderingNG architecture, this post explains its key data structures: Frame trees, The immutable fragment tree, Property trees, Display lists and paint chunks, and Compositor frames.

Let’s dig into the key data structures that are inputs and outputs to the rendering pipeline.

Would love to see this as a talk at a conference somewhere, as it’s a bit hard to follow at moments 😅

Key data structures and their roles in RenderingNG →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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