Copycat JavaScript Game

Fun little game in which you control more than one character at once in a level, all bound to the same controls. Using walls and other obstacles you can sync up the locations between characters in order for each character to reach its own target.

The game itself is written in “vanillaJS”, sans external libraries, and renders onto a <canvas> element. Be sure to check out the source to see how it’s built (knowing French might come in handy whilst doing so ;)). The level design for example is interesting, as they are just multidimensional arrays:

{
    "nom": "debut",
    "indice": "try to move forward",
    "geometrie": [
      [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
      [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
      [0, 0, 1, 1, 1, 1, 1, 8, 8, 8, 1, 1, 1, 1, 1, 1],
      [0, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 1, 1, 1, 1, 1],
      [1, 1, 1, 1, 1, 1, 1, 8, 4, 8, 1, 1, 1, 1, 1, 1],
      [1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 1, 1, 1, 1, 1],
      [1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 1, 1, 1, 1, 0],
      [1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 1, 1, 1, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 8, 5, 8, 1, 1, 1, 0, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 1, 0, 0, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 1, 1, 0, 0, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
      [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
      [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
      [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
    ]
  }

Copycat →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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