Jake Archibald – Rendering without lumpy bits

Right, we’ve got a new project, we have to calculate and draw 500,000 pixels, and the deadline is in 16.67 milliseconds. When we’re done, we’ll do it again, and again. Web performance has always been about delivering those pixels on time, but the target has shifted. Optimising pure JavaScript (loops, string concatination, arithmetic) is more irrelevant than ever, performance gains are to be found in the DOM, layout dependencies, and the interaction with the GPU.

We’ll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.

Must see talk by Jake Archibald. If you went to Mobilism 2013 (as I did), you’ve already seen this.

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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