We’ll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.
Must see talk by Jake Archibald. If you went to Mobilism 2013 (as I did), you’ve already seen this.
Related: Avoiding Unnecessary Paints →
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