Non-Euclidean Worlds Engine

Here’s a demo of a rendering engine I’ve been working on that allows for non-euclidean worlds.

What kind of sorcery is this?! 🤯

I do wonder what would happen when multiple players are walking around simultaneously, and how objects that pass through the tunnels would behave.

NonEuclidean (GitHub) →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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