How Lucasfilm used Unreal Engine to make The Mandalorian

The Mandalorian’s set used some serious Danger Room/Holodeck stuff to pull off a virtual shot-on-location feel for its many different settings, and powering the world projected on its giant LED wall was none other than Epic Games’ Unreal Engine 4.

The setup allowed the cast to shoot in multiple locations in a single day, to shoot at a particular time of day for 10 hours if necessary, or even (literally) move a mountain in the background to get a better shot. But you really see (or, rather, don’t see) the difference when characters are aboard a moving vehicle.

Wow. I was totally unaware of this and never noticed a lot of things were shots like this while watching it.

How Lucasfilm used Unreal Engine to make The Mandalorian →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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