Design for the bigger problem

Great stuff by my friend Thomas Byttebier:

When designing user interfaces, the same rule of thumb applies: never start designing anything until you deeply understand the problem at hand. Go back to research, talk to real users. Be that 3-year old kid again that answers every answer with another ‘why?’ until all conversations ultimately end at the beginning of the universe.

Design for the bigger problem →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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