Indie Game Devs vs. Piracy


When we released our very first game, Game Dev Tycoon yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.

The cracked version is nearly identical to the real thing except for one detail … as players spend a few hours playing and growing their own game dev company, they will start to see the message pictured above, styled like any other in-game message.

And then the developers started looking up threads online where (pirate) users are complaining about them being affected by piracy and how hard it ruins them. Some hilarious stuff!

Above that I don’t see any reason why one would not buy it: it’s reasonably priced (7 EUR), DRM Free, and you can run it on the default threesome of platforms (Win/OS X/Linux).

What happens when pirates play a game development simulator and then go bankrupt because of piracy? →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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