Flat Surface Shader

flat-surface-shader

Admit it, 3D is cool. But, you know what’s cooler? 2D. I love WebGL, but unfortunately it doesn’t work everywhere.

This lighting simulation can be configured to use either the 2D context of a canvas element or an array of SVG polygons to draw the triangles.

Flat Surface Shader →

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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