var sound = new Howl({
urls: ['sounds.mp3', 'sounds.ogg'],
sprite: {
blast: [0, 2000],
laser: [3000, 700],
winner: [5000, 9000]
}
});
// shoot the laser!
sound.play('laser');
howler.js
defaults to Web Audio API and uses HTML5 Audio as the fallback. The library greatly simplifies the API and handles all of the tricky bits automatically
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