var sound = new Howl({
urls: ['sounds.mp3', 'sounds.ogg'],
sprite: {
blast: [0, 2000],
laser: [3000, 700],
winner: [5000, 9000]
}
});
// shoot the laser!
sound.play('laser');
howler.js
defaults to Web Audio API and uses HTML5 Audio as the fallback. The library greatly simplifies the API and handles all of the tricky bits automatically
howler.js
→
howler.js
source (GitHub) →
Published by Bramus!
Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)
View more posts
Leave a comment