Why Super Mario Run costs $9.99

Because you’re not nagged with screens like this:

Nor screens like this:

I’ve been playing Super Mario Run the past few days and haven’t regretted paying $9.99 to get the full version. Yes, that’s above average when compared to other apps, but at least you get a real game in return for it:

  • A game sporting Super Mario, a well established character which everybody loves.
  • A game in line with previous Mario games: enemies, design elements, etc. – it all feels familiar.
  • A game that is playable by those that just jump around a bit (read: my kids), but also by those wanting to truly master it.
  • A game with levels that can be replayed at least three times: after having collected the 5 pink challenge coins in a level, the level structure changes a bit and then sports 5 purple challenge coins. Rinse an repeat with 5 black challenge coins. Collecting them all will take you time (*)
  • A forward-moving game in which you can move in the opposite direction thanks to clever level design/structure and some well chosen elements.
  • A game that doesn’t nag you every five steps to buying stuff.
  • A game featuring a highly-replayable rally mode, next to the main campaign, in which you can race both friends and strangers to earn more stuff

More photos: What Super Mario Run would look like as a free to play game →

(*) If you just jump around a bit you can speedrun-finish the game in one single day. However, one week in and I’m not even halfway because collecting all special coins will take quite some skills (and time).

Published by Bramus!

Bramus is a frontend web developer from Belgium, working as a Chrome Developer Relations Engineer at Google. From the moment he discovered view-source at the age of 14 (way back in 1997), he fell in love with the web and has been tinkering with it ever since (more …)

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